Publisher:
THQ / 1998-06-11
Genre:
Role Playing Game
Buy from:
Amazon.com
The game differs from most other RPGs in that the experience system is not based upon a traditional "level-up" model. Instead, experience is gained for specific stats based on how the player performs in battle. If the character gets hit a lot, for instance, defense will increase. Also, whenever the player finds a wispy white spirit, they can choose an element of magic to upgrade (from Fire, Water, Earth, and Wind). Leveling up these elements grants the character new attacks and strengthens existing ones.
The game has no money system. Every item is either found in a treasure chest, given to the player character free of charge, or dropped by a monster, if the character doesn't have one already. If the character runs out of HP, the game will return him to the last inn at which he saved. He will be allowed to retain all spells, items, and experience he has gained before death, but he may decline to do so by resetting the game without saving, and in any case, any items used before death will not be returned.
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Super attack: Get within striking distance of the staff during combat. Select any spell, then press A. This will result in an attack with both the staff and magic spell in a single turn. Hint: Finding Elements: When looking for Elements on your journey, look for "bubbles" shooting out of the ground. They resemble smoke shooting out of the ground from a distance. When this location is approached, a question mark will appear. Tap A, and the Element selection menu will appear. Then, just choose the type of Element you wish to build. Hint: Element stone in the hay: After you leave the castle, turn left and go to the stable with the horse. There is an element stone in the hay pile. Hint: Avoiding enemy magic: There is little time to dodge an enemy spell in battle. Hold the Analog-stick over while the enemy is casting a spell. By the time the spell arrives, your character should be out of the way. Note: Practice is required with this trick, since it does not automatically work all the time. Hint: Avoiding Earth-based magic: Run towards any monster that uses Earth-based magic while they are attacking. They always miss if Brian is close enough to the monster. Since their stone attacks are more powerful then their physical attacks, this strategy will also conserve hit points. Hint: Easy Zelse battle: When facing Zelse in the battle for the Wind Jade, Brian can avoid his second attack by standing six or seven steps away from him. When in this position, Brian will be able to easily outrun his attack. Hint: Easy Boss battles: Before facing Bosses such as Guilty, Begis, or Mammon, collect as many Dragon potions as possible. During the battle with the Boss, use the Magic Barrier spell under Earth magic. Brian will be protected against magic attacks, allowing him to attack the Boss without harm. Use the Dragon potions to restore MP to cast the spell again when it wears off.